Problematic or addictive digital gaming (including all types of electronic devices)\ncan and has had extremely adverse impacts on the lives of many individuals across the world.\nThe understanding of this phenomenon, and the effectiveness of treatment design and\nmonitoring, can be improved considerably by continuing refinement of assessment tools.\nThe present article briefly overviews tools designed to measure problematic or addictive use\nof digital gaming, the vast majority of which are founded on the Diagnostic and Statistical\nManual of Mental Disorders (DSM) criteria for other addictive disorders, such as\npathological gambling. Although adapting DSM content and strategies for measuring\nproblematic digital gaming has proven valuable, there are some potential issues with this\napproach. We discuss the strengths and limitations of current methods for measuring\nproblematic or addictive gaming and provide various recommendations that might help in\nenhancing or supplementing existing tools, or in developing new and even more effective tools.
Loading....